

Fixed an issue that prevented the Player from being able to open the Inventory UI while using the Player Action Radial or a Radial Menu for an item outside the Inventory.

Enabled the Duct Tape, and more, as Interactive Items.Fixed an issue that was causing NPC Background Chatter outside of CutScenes to be too quiet.Fixed a bug that would prevent EntersZone Event Triggers from firing if a Character previously did not have a Zone assigned.Fixed a bug that would prevent the Mute DMCA Music option from working with the Female Player’s Intro Cut Scene.Refactored Audio system so that NPCs have the same mouth animations no matter how attenuated their volume it.Fixed a MissingReferenceException that could occur if an NPC was disabled shortly after an ActionItem StopAction was called.Fixed an issue that could cause some NullRef spam if an NPC was disabled anywhere in LOS of the Player.This incidentally fixes an NPC placement issue with our Vickie Vixen Valentine story Any Custom Stories that relied on NPCs starting at their Default Locations somewhere in the house/outside will need a WarpTo added in order to position them as intended. NonPlayerCharacters will no longer instantiate anywhere other than in the LoadingDock.Prevented a NullRef Exception that could occur if a CSC user tried to use certain Item-related GameEvents without adding an entry for that Item to the Main Story script/file.Fixed the Eek! Games intro being stretched awkwardly when using ultrawide resolutions.This fix also cuts down on the chance that Characters can get warped into a room where the target Character cannot see them, or behind a door dividing the two Characters Greatly mitigated the chance that a Character can inadvertently get warped off of the NavMesh if they were warped to another Character that was in certain corners of the yard, against fences, walls, etc.Per their request Arin and Dan (Game Grumps) will not be available for use in Custom Stories.
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