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Mardek rpg chapter 3 walkthrough
Mardek rpg chapter 3 walkthrough













mardek rpg chapter 3 walkthrough
  1. #Mardek rpg chapter 3 walkthrough how to#
  2. #Mardek rpg chapter 3 walkthrough full#

The vast majority of that time is dialogue, which I read (or at least whispered) aloud to myself as I went through it (I did the same with MARDEK) so then there'd be ample time for a viewer to read it (the pacing is probably annoying anyway, but it's better to be a bit too slow than too fast, I think). It's over 3 hours long (!), and it shows the greater depth I went into with essentially everything. But since getting through that gargantuan thing would take days, at least, I thought it'd be more interesting to play the bits of Taming Dreams that directly corresponded to these same sections in MARDEK, since the whole point of it was a revision of MARDEK, like what I've been talking about doing in the previous posts.Īgain, I made a recording of me playing through it. I hadn't played that in years either, and my plan was to play it after playing through MARDEK Chapter 3. While playing through it, I was reminded of a lot of things I handled differently in Taming Dreams. I also feel that while there's some value in the skill learning and equipment stuff, overall it's very 'bitty' or 'granular' too many little bits to keep track of, each of which has too little significance in itself. There are issues with the music, though I'll talk about them specifically in another post. It's not exactly clever, and a lot of it (for example, Lilanea's dialogue) is stilted and awkward and completely unnatural. There are some funny lines, but overall it comes across as, well, written by a teenager, because it was. Perhaps it's because my experiences of making it were more prolonged than a player having a distinct moment where they first experienced certain parts? Not much nostalgia though for me, strangely. It isn't a bad game, and I can see why people - myself included - liked it. Reactions add a lot, and having a visual bar for when to press the button when reacting was a good idea. The combat is straightforward, fast-paced, and easy to understand. Even the dialogue portraits don't look as bad as I thought they might, nor did the music sound as harsh as I expected. There are some little things I really liked too, like how the damage numbers stretch horizontally as they fade, or things that visually show when status effects expire.

#Mardek rpg chapter 3 walkthrough how to#

Some aspects were better than I expected! I do like how it looks, especially things like the menus, which look quite solid and polished, and the particle effects, which aren't bad at all considering I figured out how to make them myself rather than using anyone else's code or ideas. It might be interesting to skip along and view specific bits though.) There's no commentary or anything, just straight gameplay.

mardek rpg chapter 3 walkthrough

(I'm not expecting anyone to sit down and watch the whole thing, though if you'd find that entertaining then of course you're very welcome to. I thought it'd be interesting to upload it to YouTube as well though, in case other people were curious to revisit it in this form. I recorded the experience largely for my own reference it's easier to go back through a video to find any bits I need to refer to rather than keeping a ton of saved files or playing through the whole game countless times.

mardek rpg chapter 3 walkthrough

I rather unceremoniously loaded up a local copy of the game (you can play Flash games offline, you know), and dived right in. Like maybe I should record a video of myself commenting on my impressions after all this time. I suppose I'd been somewhat reluctant because I felt it should be 'special' in some way, after so long away from it. I'd jumped into the idea of returning to MARDEK without actually replaying it, though I did intend to sooner rather than later. I'll save that for a separate post, though this one will be exhausting enough!) Or why they close their minds to changes before they even know what they are. (This post was originally more than twice as long, as I'd written a lot to address comments about how 'everybody' would be more interested in a straight remaster with absolutely no changes, as well as speculation about the psychology of why some people want that and I don't. You've got time to watch 4 hours of video, right?

#Mardek rpg chapter 3 walkthrough full#

I recorded the full gameplay of the chapter 1 sections (the fantasy sequence, the hometown, then the woods and meeting Rohoph) as looooong videos, and it's interesting comparing them directly. MARDEK Taming Dreams VideosI played MARDEK yesterday, for the first time in years.















Mardek rpg chapter 3 walkthrough